![]() ![]() If you want to make recipes using items/blocks from different mod, you can either make it use a Tag, or do it - personally - more comfy way, via editing. My solution is then aimed on people who really wants to make it nevertheless. Better solution is, of course, to make one Tag and ask people to include it in their mods (so nothing can break, since they provide all elements), but not all people are willing to do this, especially to small modders. I know it is tedious, but there's not much you can do with this, doing it on your side. So, if you want to include several mods for some feature, just make each Tag for each mod. json extension, that if even *ONLY ONE* element isn't found, whole. ![]() This is unfortunately really bad limitation of. Important! If you want to include more than one mod in your. It is really important also that you state correctly namespace (vanilla/forge/mod) before going into code, because these values aren't possible to be changed from. You can expand the elements to infinity, just remember the syntax of jsons: each elements end with comma, except for the last one. So, let's say, you have one Tag and you want to make it use some Biomes You'll Go items? Then just edit the code of this element, and replace items you put there as a placeholder with "mod_id:name_of_item". json format, which means they are really easy to edit! But what if you want to add items/blocks/entities from other mods? Tags are made with. You are probably aware of how to use Tags in general - you can enter any item from vanilla or your mod to respective Tag. Recipes using items/blocks from different modĤ. Creating crafting GUIs accessible by other modsĥ. Placing blocks/structures/entities from other modsĩ. Enchantments using Tags to determine if they can be appliedġ0. Enchantments ("smite-like", with custom "can be combined with" list) compatibile with modded onesġ1. JER (Just Enough Resources) integration I hope this list become someday sort of "community summary of guides" and will take the topic of compats/addons in complex way.Ģ. I'd then suggest writing down your own workarounds and solutions - if they are related to topic and works well, I will add them to my post with respective mention of the author. I want to make this topic a knowledge base for compatibilities, so anyone wanting such don't need to search, which can be tedious. ![]() They give you a lot of possibilities if used creatively though, since you can already use them to make quite advanced addons or integrations. My solutions are kinda cheap workarounds, probably also being too simple for some of you, but I think you can still find it useful, especially if you make library mod or try to find out "how the heck I can do compatibility with mod X without asking that guy to do 90% of work?".Īs I mentioned in title, these workarounds are also limited - you won't have possibility to do everything you would want in the world. I've spent my latest half of a year on searching for a ways to use various elements from other mods, and honestly, it wasn't easy to find out. TUTORIAL: Ultimate integration/add-on guide on how to use other mods' resources within your workspace ![]()
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